Documentation of Kodi (Smaug) 1.2 through 1.5, and plans for the other

A bit of Documentation so far. I have worked on Kodi (Smaug) which is now at 1.5, it has all previous features for Nvidia, ATI, and Intel chipsets. A resource manager (makes more use of RAM, the Chrome idea), it also has Codecs I worked on in the past, contact me for a list of those few. 1.5, the newest Kodi (Smaug) unofficial Kodi of mine has something I call Umbrella Drive, which is a bulk drive scanner, it’s fast, and it also searches for incomplete downloads, it is about convenience. Previous versions from 1.2 to 1.3 saw the creation of my Resources Manager in Kodi (Smaug), which uses a bit more memory instead of CPU resources. 1.5 saw Umbrella Drive and now Embedded Chrome Media, all features manually installed to x86 in Programs (x86) unzipped are now put straight into Chrome as media playback, and is gentle on resources while at the same time drastically improving video/audio quality. Do not resize the window mode of Kodi (Smaug) 1.5 and change no settings, use Confluence, if you go full screen it’s fine just change no settings, only takes about a minute depending on Hardware. Kodi (Smaug) has many dependencies by 1.5, but they auto install manually just by moving and unzipping the files using File Explorer, do not use 7zip (as great as I love that, it’s not compatible with Umbrella Drive. AppnHost is mine, a small VPro oriented program that uses the resource manager.
All of my scripts are my Android scripts.

Here are my Docs for 2 releases that has the past features:

Welcome to Kodi (Smaug) 1.3

Nvidia – Still has Nvidia interlacing
Intel On-Board HD – Uses hardware acceleration, a very weak but effective Vsync and Anti-Aliasing

Both – Java standalone backend with MVC codec and my Verbose Dsub Audio which I haven’t used yet

It still has it’s own resource manager, INS, it handles video and audio caching, logging, the web features
(not my own) differently and now has a self-replicating blanking script, because I care about
blanking so much. Anyway, thank you and enjoy.

My email:

AMD features for release 1.4

Video: Recursive Bilateral Filter
Sound: Chromatic Dispersion Compensation Filter Module (DCM)
Uses OpenAL 1.1

Nvidia features added:

Non-Proprietary PhysX

For Intel HD, Nvidia, and AMD:

Visual Debugging Engine (greatly improves quality without any sort of
Performance hit, although, running video in windows as large as or near as large
As full screen may be impacted, but only slightly.) The AppnHost and .NET 4.5 is for Intel HD Graphics
but anyone should use them. Intel’s Hardware Accelertion = automatic, but improved.

Thank you for trying Kodi (Smaug) any questions email me here:

Other software I will Doc here will be my version of Raptr for Intel (though it’s almost a copy), Go in depth about my 5 year long recompiled Graphics Engine, AppnHost, my Vpro app, My 360 Total Security Mini (which is a port), I have a port of my Drucilas Graphics Engine for Linux called Nexxa2 which just goes into lib/engines it speeds up games but lowers quality by a very slight margin, Unfeathered Game Extender (unofficial name so far) is a Lite port of my own Drucilas, which works the same way but is compatible with all Smartphones and Tablets. My Take5Drive.Tumblr.Com is a work in progress, using Yahoo. Smaug Browser is what I am working on now, or nicknamed sb

Patch 1 1.2 is a patch for Kodi (Smaug)’s issues, the only one so far. It’s available as stand alone.

Eaux is a GUI, and still needs much work.

my Tangency mini engine is good for Android, if you have a lot lot of apps. It’s self-replicating, but requires constant cleaning. So I hope to fix that in the future.

Thank you, I will speak more on all of this soon and eventually here.12936614_829238037206662_2113449694096579665_n